Wednesday, September 16, 2020

Detective Comics #1027 Review

Writers: Marv Wolfman, Mariko Tomaki, Greg Rucka + 

many more

Artists: John Romita JR, Brad Walker, Riley Rossmo

Rating: 6 of 8


Detective Comics #1027

If you measure somebody by the legacy they leave behind, then Bill Finger and Bob Kane must be two of the biggest people around. When they helped bring the Dark Knight to life all those years ago, could they have ever expected the impact and longevity he'd have? Yet, 1,000 issues later, (with Batman debuting in Detective #27) here we are.

Though there're some mixed tales in this celebratory issue, most of it really stands up really well, with some making a good case for why those writers would be a good fit regularly writing the Caped Crusader. Chief among these is Rucka's Rookie, a tale that hardly features the titular Dark Knight, but is perhaps all the better for it. Here, Rucka focuses on a young woman just starting a career in the GCPD, a job made all the more difficult by the corruption inside the force.

It's a surprisingly timely tale, given what's been going on with a number of officers in America, though regardless of your thoughts on that, it fits the rotten nature of Gotham perfectly. Yet another great example of how hard it can be to do right when there's so many around you determined to do the opposite, it alone makes the issue well worth a look.


Though Rucka's isn't the only tale to explore the city's corruption, with Kelly Sue DeConnick's
Fore doing so remarkably well. It sees Bruce fighting a battle on two fronts: as himself, at a golf course, and as Batman, in various parts of the city. It shows just how well he's able to deal with a villain, without relying on his alter ego. Romita JR's art is smooth and consistently good throughout, showing just how much a difference a good inker like Klaus Janson makes. Like Rookie did for Rucka, Fore makes a good case for DeConnick taking on Batman in a more regular capacity.

The Master Class does similarly for Brian Bendis, as Batman and the Bat-family - Red Hood, Robin, Nightwing, Spoiler, Batgirl and Red Robin - investigate a dirty cop's decidedly messy end. Apart from the opening, which is filled with more quips than I'd like, the rest of it's pretty good and shows just how good Bendis can be with a mystery when he wants to be.

Matt Fraction's Many Happy Returns isn't as good as these tales, though Chip Zdarksky's art makes for some stirring moments, like Batman being hit by the Bat-signal's light as he meets Gordon, or the Joker standing alone in the middle of the road. Grant Morrison's Detective #26 is a good story, with Silver Ghost's name feeling like a nod to Adam West's Gray Ghost. His costume even reminds me of him, which definitely isn't a bad thing.



Given that and the title, it makes sense that it revisits the early days of crime fighting in Gotham, before there even was a Batman. It even revisits the titular Detective #27, showing readers the crueller version of the hero they know today, his words fittingly framed by sharp points. Artist Chris Burnham fills it with awe inspiring moments, especially early on, where he gives us a very striking Silver Ghost.

Meanwhile, Dan Jurgens' Generations: Fractured is underwhelming not due to it's quality, but simply due to how quickly it ends. Unlike most of the issue, it feels like it ends when the story's only getting started. With the nature of the story and the fact that it was originally meant to be part of something bigger, I can understand this, but as it is, I'm left wondering just where things go from here and whether it really fit this issue.

Fittingly, Tom King's Legacy shows us just what Batman wants his legacy to be and that, despite his enemies' hate, he ultimately doesn't feel the same way. It's lovely to see to see that, despite the darkness of his world, there's far more light in the Dark Knight than you might expect - and perhaps that is his legacy.

Overall, a very good issue and a fitting celebration for one of DC's darkest heroes. Even if you haven't been following Detective Comics, I highly recommend it.




 

Wednesday, September 9, 2020

The Amazing Spider-Man (2018) #48 Review

 Writer: Nick Spencer

Artist: Marcelo Ferreira

Rating: 6 of 8


The Amazing Spider-Man #48



Sometimes in life, you have to make hard decisions. You might not want to make them, but you have to - and depending on the decision, what you decide could make things worse for other people - or even for your soul.

In TASM #48, Peter Parker has to make such a decision. In the last few issues, notorious serial killer Sin-Eater's mysteriously returned from the dead. In his first life, he believed it was his divine mission to kill those filled with sin - though that also included upstanding police officer Jean DeWolff.

Is Peter Parker The Bad Guy In Amazing Spider-Man? (Spoilers)

Now he's returned to that mission, though now with a supernatural edge. But the key difference here is that the people he kills don't stay dead. Once they reawaken, they're not quite the same people and are filled with remorse for their crimes.

But the dilemma for Peter is that Sin-Eater's latest target is his arch-nemesis, Norman Osborn. Throughout the years, he's committed acts of incredible evil and done his best to hurt Peter in some of the worst ways possible. But can he let even a man like that be 'cleansed' by the Sin-Eater's gun? Especially when he's unsure he can trust this 'cleansing'.

It's something the wall crawler grapples with throughout the issue, getting advice from Miles (another Spidey), Ghost-Spider (an alternate Gwen Stacy) and Jessica Carpenter, the new Madame Web. Before the issue's over, he finally makes a decision, even if his web slinging friends aren't sure it's the right one.

Overall, it's a pretty good issue, with some fitting callbacks to tragedies caused by Osborn. It's also infused with Bagley like art, though it's Ferreira on pencils. Whether in more action packed moments, or the quieter ones, it definitely fits the issue. Worth checking out, especially if you've been following the Sins Rising saga, or Osborn's various villainous exploits. 

Wednesday, September 2, 2020

Lonely Receiver #1 Review

Writer: Zac Thompson

Artist: Jen Hickman

Rating: 7 of 8


Lonely Receiver #1

JUL200989 - LONELY RECEIVER #1 CVR A HICKMAN (RES) - Previews World 

Who are we without someone? Someone to love us, support us; someone who'll simply be there. We all need someone. Whether it's a friend, a partner, or family, we're not quite complete without them. 

But the tricky thing is making sure you don't lose yourself in them. That's a problem Catrin and Rhion have to deal with as their relationship develops. The two of them are better - and worse - for having each other. Though watching a relationship develop can be interesting, especially when it's built on shaky ground, that isn't the most interesting part.

My horror-breakup comic, LONELY RECEIVER, is coming out September 2nd - AMA  : comicbooks

No, what makes it interesting is the fact that one (or both?) of them isn't even real. From what I understand, Rhion was artificially created using Catrin's special phone. At least, that's the impression I got early on, as we see Rhion created by Catrin and her phone, though later scenes indicate Catrin's the AI. It's not entirely clear, but perhaps that's the point.

It might've been done to make us question who the real one is and what makes them real. Or it could be trying to make us ask if what makes someone real is their sense of identity. The lack of clarity over who the AI is is the only thing I'd criticize, as otherwise, the issue's pretty good. Hickman's art is filled with life and, like the scene above, bursts with colour and vibrancy. 

Throughout the issue, Jen shows their skill as an artist. Whether it's in the above scene, or in the explosive, all too relatable violence, Hickman's art is never dull. It would be remiss of me to neglect mentioning Thompson's writing. Thanks to both of them, the issue flows well and never drags. 

It's filled with the quieter moments of a relationship, like having breakfast, or seeing your partner off as they head for work. But Thompson never forgets just how dark a relationship can turn, with the issue opening with an angry, curse laden farewell, one which hints at an emotionally abusive relationship, or something more complicated. 

Overall, despite my confusion, this was a pretty good opening issue. I'd recommend it to anyone up for a darker look at a relationship, filled with sinister sci-fi trappings. 

Wednesday, August 26, 2020

Batman: Three Jokers #1 Review

Writer: Geoff Johns

Artist: Jason Fabok

Rating: 8 of 8


Batman: Three Jokers #1

 Batman: Three Jokers #1 review | Batman News

The worst of scars run deep. They don't always heal. Sometimes, they linger long after the wound has healed, a daily reminder of their trauma.

It's something that connects the Bat-family. It drives them and pushes them to prevent that same trauma being inflicted on other people and it's something that links three of them most of all - especially to the Joker. This is why it was a brilliant move on Johns' part using not only Batman, but Jason Todd (Red Hood) and Barbara Gordon (Batgirl).

Years ago, Jason went on a personal quest, one which ended with him being captured and viciously beaten by the Joker. It's something that's stayed with him and changed him at his core. Much later, Barbara suffered her own trauma when Joker shot her in her home, an attack which left her paralyzed for many years. 

The Three Jokers - So What Does It All Mean Then? (Spoilers)

We see these moments revisited as Barbara remembers the night she was attacked. Despite how long it's been and despite her recovery, she still remembers it as vividly as ever. Fabok does a great job recreating the scene, coming eerily close to Brian Bolland's style from the tale in question. Though he doesn't replicate Jim Aparo's, (from Death in the Family) he does in one panel do well in recreating an iconic moment from that scene.

Throughout the issue, the trio investigate 3 different crimes committed by the Joker - all done at the same time, in completely different places. All three tie into different parts of the Joker's past, with the 3 Jokers representing different versions of him over the years: the Criminal, the Comedian and the Clown. 

Throughout, Johns and Fabok often use a 9 panel grid, a technique most famously employed by Alan Moore and Dave Gibbons in Watchmen, last used by Johns - and Gary Frank (Superman: Brainiac) - in Doomsday Clock. Though that made sense in maintaining Watchmen's visual style, I'm not sure why it's used here, though it does work. Though I was surprised seeing 2 longtime Bat characters used here, considering where things are with them in the regular Batman titles, it can be easily explained.

Overall, an absolutely stunning 1st issue, which kicks off the series in spectacular fashion. Whether you're a Batman, Joker, Batgirl, or Red Hood fan, I highly recommend it. As the issue ends, the 3 Joker enigma remains just that - and yet I'm hooked, already ready to tear into the next two issues. 

Tuesday, August 18, 2020

Death Metal: Guidebook #1 Review

Writers: Chris Priest, Vita Ayala, 

James Tynion IV + many more

Artists: Doug Mahnke, Becky Cloonan,

Dan Panosian + more

Rating: 7 of 8


Death Metal Guidebook #1

Dark Nights: Death Metal Guidebook (2020) Chapter 1 - Page 1 

When things fall apart, it can be wise to go back and see where it all went wrong. That's essentially what we get here, as we see just where the Justice League went wrong in this latest dystopia. It's a world ruled by alternate, evil versions of Batman, with evil, drive and intellect being the few things that link them.

Similar to Metal, these Batmen have some special twists that make them forces to be reckoned with. Bat-Mage's a fearsome mage, Darkfather's the Lord of Anti-Life, Bathomet's an aquatic Elder-Beast, while another's a living Gotham. The opening story, Fall of the Earth, helps establish these various Dark Knights well, along with the state of this dark new world.

Dark Nights Death Metal Guidebook #1 spoilers 9 | Inside Pulse

Though the writing, art and a certain guide's narration make it an enthralling read, I wish this had come out before Death Metal, as it helps explain the state of the world and just why certain characters, like Wonder Woman, are in the situations they're in. It also got me excited for Justice League #53, which is set to show us another side of DM. I also liked that it showed a degree of remorse in our guide, though I'm not sure if they should've been explaining their desire to who they did.

This alone makes the issue worth picking up, though it's not all you get, as there's also Batman, Harley, Ivy and Aquaman stories to keep you happy. Though I'm not a big Harley Quinn fan, Zdarsky gets her personality down perfectly, while injecting the tale with some welcome humour. Khary Randolph's art imbues the tale with an OTT, cartoonish style, which fits the character perfectly.

Dark Nights Death Metal Guidebook #1 spoilers 3 | Inside Pulse

If there was one criticism I'd give the Aquaman tale, it's that I would've liked it to have gone on a little longer than it did, though perhaps it went on just long enough. Cloonan wrote the Sea King well, giving him lofty dialogue which fit him well. She also gives us a chilling, unearthly creature in the Umibozu and, though we don't get much of it, it definitely leaves an impression. I'd definitely love to see more of Bathomet, as it'd be great to see more of him, his tempestuous relationship with Aquaman and a bit more of what he's capable of.

Ayala's tale, Seeds of Hope, is decent, but not as good as the others. It shows us what Wonder Woman's like as Hell's warden and just how someone like Poison Ivy deals with this dark and desolate Earth. The issue ends with Priest's Dragonlance, a story that brings the Dark Knight and undead cowboy, Jonah Hex, together. Their dynamic works well, with Hex more than able for Batman. In it, he tries to get him to prioritize a different goal, though it's likely that would've been his priority before this dystopia. I love Bruce's reasoning for choosing Hex, which definitely makes sense for him.

Overall, it's a pretty good issue, that I'd happily recommend. Though it would've been nice to have gotten a bit more of the other Knights and heroes, I was still mostly happy with what we got. If you'd like to see just where it went south for our heroes, this is a good place to look.

Wednesday, August 12, 2020

Devil's Highway #2 Review

Writer: Benjamin Percy

Artist: Brent Schnoover

Rating: 7 of 8


 Devil's Highway #2

JUN200984 - DEVILS HIGHWAY #2 (MR) - Previews World

They say the Devil's in the details, but here, you'll find him with everyone else, riding along the highway. It's someone Sharon Harrow looks to find, only growing closer and closer with each step she takes into this dark, mysterious world.

That world being that of trucking, one I don't often see explored in fiction, especially in a murder mystery context. Like most things, it has potential for a rich, interesting story - and so far, Percy has definitely delivered. It's a very personal quest for Sharon, as she hunts her Dad's killer. To make things worse, he wasn't even their target - he just got in the way.

EXCLUSIVE PREVIEW: Devil's Highway #2 | CBR

Though I read the 1st issue, one of the best parts of this is that you don't need to. Though you find out what Sharon's trying to do there, it's reiterated here, without taking up too much time, or bogging down the issue. Most of the time, Sharon's pretty caustic, which can make her hard to warm to. Despite this, in both issues, Percy + Schnoover manage to show another side to her, purely through the art, which is a great achievement.

The team does a few good things in the opening scene: they get you excited early on, set the issue's mood and set something up that's explored later on. Around the issue's midpoint, an old friend of her Dad explains the world of trucking to her. Most of this scene's fine and maybe even goes some way to explaining how she knows so much about how to hurt someone. 

But I do have some small problems with it. When we briefly flashback to her past, she looks to have the same length of hair and I think, given her profession, it would've been shorter. Partway through their conversation, we get some text boxes of their convo, though there's nothing to indicate who's talking and I think it would've been good to add an initial at the start of each box, or a different colour for each, to make it clear who's talking.

Overall, a pretty good 2nd issue. Whether you've read the 1st or not, I definitely recommend this one. It's consistently well written, well drawn and almost pitch perfect in it's execution. I'd definitely recommend a midnight drive down this highway.

Tuesday, August 4, 2020

Batman Meets Godzilla #2 Review

Note: I received a digital copy to review.



Writers: Eric Elliott, Tim Young, Kyoei Toshi and more
Artists: Kero Wack, Howard Simpson, Josue Cubero + many more
Rating: 6 of 8

Batman Meets Godzilla #2
FIRST LOOK: The BATMAN '66 MEETS GODZILLA #2 Cover | 13th ...
When it comes to crossovers, sometimes it's the stranger ones that really work. Whether it's the fairly innocent Scooby Doo with the far grislier Supernatural, or Square Enix characters mixing it up with Disney's, it can be surprising just how effective these kookier crossovers can be.

For the most part, Batman Meets Godzilla works well, though I would've liked if there'd been more direct interaction between the Caped Crusader and the Monster King. What we get isn't bad, but I feel more of it would've added something to the issue. For those disappointed at how little Godzilla there was in the last issue, they'll likely be a lot happier here, as he appears pretty frequently.

Early in, Dr Kono, an ally and employee of Bruce Wayne, tells the heroes about other kaiju (giant monsters), most notably Godzilla's arch-nemesis, King Ghidorah. This made me think we'd see some of them later on, though I understand the focus might be moreso on Batman, his allies and Godzilla and bringing other kaiju in could distract from that.

EXCLUSIVE Preview: BATMAN '66 MEETS GODZILLA #2 | 13th Dimension ...

Throughout the issue, the art's pretty mixed. Sometimes, like in Batgirl's fight against Red Bamboo, the characters look larger and brighter than on the previous page. A few pages later, the art's a lot more detailed, which gives us a beautiful Godzilla, whose greater size is readily apparent by having Batman on the same page. This scene also delivers a majestic Dark Knight in flight, reminiscent of many a classic Batman image. The frequent changes in art create a disparate look and I feel having less people on art, or more with similar styles, would've helped.

Overall, it's a good issue. I liked it's use of Hugo Strange, someone I was pleasantly surprised to see last issue. It surprises me West's Batman never faced him, considering how easy he would've been to realize. In the scene where the Knight has to do his utmost to subdue the Monster King, I loved his line 'Some days, you know exactly where to get rid of a bomb', a great twist on his classic one - liner in Batman: The Movie. For those looking for some kaiju action, mixed with classic West flair, this one's for you.

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