Writers: Marv Wolfman, Mariko Tomaki, Greg Rucka +
many more
Artists: John Romita JR, Brad Walker, Riley Rossmo
Rating: 6 of 8
Detective Comics #1027
Hiya, Robbie here, bringing you some of the best comic reviews. I review Marvel, DC, Image and many more. If a writer asks me to review an upcoming or recent comic of their's, I'd be happy to. Please relax, read and enjoy! :)
Writers: Marv Wolfman, Mariko Tomaki, Greg Rucka +
many more
Artists: John Romita JR, Brad Walker, Riley Rossmo
Rating: 6 of 8
Detective Comics #1027
Writer: Nick Spencer
Artist: Marcelo Ferreira
Rating: 6 of 8
The Amazing Spider-Man #48
Sometimes in life, you have to make hard decisions. You might not want to make them, but you have to - and depending on the decision, what you decide could make things worse for other people - or even for your soul.
In TASM #48, Peter Parker has to make such a decision. In the last few issues, notorious serial killer Sin-Eater's mysteriously returned from the dead. In his first life, he believed it was his divine mission to kill those filled with sin - though that also included upstanding police officer Jean DeWolff.

Now he's returned to that mission, though now with a supernatural edge. But the key difference here is that the people he kills don't stay dead. Once they reawaken, they're not quite the same people and are filled with remorse for their crimes.
But the dilemma for Peter is that Sin-Eater's latest target is his arch-nemesis, Norman Osborn. Throughout the years, he's committed acts of incredible evil and done his best to hurt Peter in some of the worst ways possible. But can he let even a man like that be 'cleansed' by the Sin-Eater's gun? Especially when he's unsure he can trust this 'cleansing'.
It's something the wall crawler grapples with throughout the issue, getting advice from Miles (another Spidey), Ghost-Spider (an alternate Gwen Stacy) and Jessica Carpenter, the new Madame Web. Before the issue's over, he finally makes a decision, even if his web slinging friends aren't sure it's the right one.
Overall, it's a pretty good issue, with some fitting callbacks to tragedies caused by Osborn. It's also infused with Bagley like art, though it's Ferreira on pencils. Whether in more action packed moments, or the quieter ones, it definitely fits the issue. Worth checking out, especially if you've been following the Sins Rising saga, or Osborn's various villainous exploits.
Writer: Zac Thompson
Artist: Jen Hickman
Rating: 7 of 8
Lonely Receiver #1
Who are we without someone? Someone to love us, support us; someone who'll simply be there. We all need someone. Whether it's a friend, a partner, or family, we're not quite complete without them.
But the tricky thing is making sure you don't lose yourself in them. That's a problem Catrin and Rhion have to deal with as their relationship develops. The two of them are better - and worse - for having each other. Though watching a relationship develop can be interesting, especially when it's built on shaky ground, that isn't the most interesting part.

No, what makes it interesting is the fact that one (or both?) of them isn't even real. From what I understand, Rhion was artificially created using Catrin's special phone. At least, that's the impression I got early on, as we see Rhion created by Catrin and her phone, though later scenes indicate Catrin's the AI. It's not entirely clear, but perhaps that's the point.
It might've been done to make us question who the real one is and what makes them real. Or it could be trying to make us ask if what makes someone real is their sense of identity. The lack of clarity over who the AI is is the only thing I'd criticize, as otherwise, the issue's pretty good. Hickman's art is filled with life and, like the scene above, bursts with colour and vibrancy.
Throughout the issue, Jen shows their skill as an artist. Whether it's in the above scene, or in the explosive, all too relatable violence, Hickman's art is never dull. It would be remiss of me to neglect mentioning Thompson's writing. Thanks to both of them, the issue flows well and never drags.
It's filled with the quieter moments of a relationship, like having breakfast, or seeing your partner off as they head for work. But Thompson never forgets just how dark a relationship can turn, with the issue opening with an angry, curse laden farewell, one which hints at an emotionally abusive relationship, or something more complicated.
Overall, despite my confusion, this was a pretty good opening issue. I'd recommend it to anyone up for a darker look at a relationship, filled with sinister sci-fi trappings.
Writer: Geoff Johns
Artist: Jason Fabok
Rating: 8 of 8
Batman: Three Jokers #1

The worst of scars run deep. They don't always heal. Sometimes, they linger long after the wound has healed, a daily reminder of their trauma.
It's something that connects the Bat-family. It drives them and pushes them to prevent that same trauma being inflicted on other people and it's something that links three of them most of all - especially to the Joker. This is why it was a brilliant move on Johns' part using not only Batman, but Jason Todd (Red Hood) and Barbara Gordon (Batgirl).
Years ago, Jason went on a personal quest, one which ended with him being captured and viciously beaten by the Joker. It's something that's stayed with him and changed him at his core. Much later, Barbara suffered her own trauma when Joker shot her in her home, an attack which left her paralyzed for many years.

We see these moments revisited as Barbara remembers the night she was attacked. Despite how long it's been and despite her recovery, she still remembers it as vividly as ever. Fabok does a great job recreating the scene, coming eerily close to Brian Bolland's style from the tale in question. Though he doesn't replicate Jim Aparo's, (from Death in the Family) he does in one panel do well in recreating an iconic moment from that scene.
Throughout the issue, the trio investigate 3 different crimes committed by the Joker - all done at the same time, in completely different places. All three tie into different parts of the Joker's past, with the 3 Jokers representing different versions of him over the years: the Criminal, the Comedian and the Clown.
Throughout, Johns and Fabok often use a 9 panel grid, a technique most famously employed by Alan Moore and Dave Gibbons in Watchmen, last used by Johns - and Gary Frank (Superman: Brainiac) - in Doomsday Clock. Though that made sense in maintaining Watchmen's visual style, I'm not sure why it's used here, though it does work. Though I was surprised seeing 2 longtime Bat characters used here, considering where things are with them in the regular Batman titles, it can be easily explained.
Overall, an absolutely stunning 1st issue, which kicks off the series in spectacular fashion. Whether you're a Batman, Joker, Batgirl, or Red Hood fan, I highly recommend it. As the issue ends, the 3 Joker enigma remains just that - and yet I'm hooked, already ready to tear into the next two issues.
Writers: Chris Priest, Vita Ayala,
James Tynion IV + many more
Artists: Doug Mahnke, Becky Cloonan,
Dan Panosian + more
Rating: 7 of 8
Death Metal Guidebook #1
When things fall apart, it can be wise to go back and see where it all went wrong. That's essentially what we get here, as we see just where the Justice League went wrong in this latest dystopia. It's a world ruled by alternate, evil versions of Batman, with evil, drive and intellect being the few things that link them.
Similar to Metal, these Batmen have some special twists that make them forces to be reckoned with. Bat-Mage's a fearsome mage, Darkfather's the Lord of Anti-Life, Bathomet's an aquatic Elder-Beast, while another's a living Gotham. The opening story, Fall of the Earth, helps establish these various Dark Knights well, along with the state of this dark new world.

Though the writing, art and a certain guide's narration make it an enthralling read, I wish this had come out before Death Metal, as it helps explain the state of the world and just why certain characters, like Wonder Woman, are in the situations they're in. It also got me excited for Justice League #53, which is set to show us another side of DM. I also liked that it showed a degree of remorse in our guide, though I'm not sure if they should've been explaining their desire to who they did.
This alone makes the issue worth picking up, though it's not all you get, as there's also Batman, Harley, Ivy and Aquaman stories to keep you happy. Though I'm not a big Harley Quinn fan, Zdarsky gets her personality down perfectly, while injecting the tale with some welcome humour. Khary Randolph's art imbues the tale with an OTT, cartoonish style, which fits the character perfectly.

If there was one criticism I'd give the Aquaman tale, it's that I would've liked it to have gone on a little longer than it did, though perhaps it went on just long enough. Cloonan wrote the Sea King well, giving him lofty dialogue which fit him well. She also gives us a chilling, unearthly creature in the Umibozu and, though we don't get much of it, it definitely leaves an impression. I'd definitely love to see more of Bathomet, as it'd be great to see more of him, his tempestuous relationship with Aquaman and a bit more of what he's capable of.
Ayala's tale, Seeds of Hope, is decent, but not as good as the others. It shows us what Wonder Woman's like as Hell's warden and just how someone like Poison Ivy deals with this dark and desolate Earth. The issue ends with Priest's Dragonlance, a story that brings the Dark Knight and undead cowboy, Jonah Hex, together. Their dynamic works well, with Hex more than able for Batman. In it, he tries to get him to prioritize a different goal, though it's likely that would've been his priority before this dystopia. I love Bruce's reasoning for choosing Hex, which definitely makes sense for him.
Overall, it's a pretty good issue, that I'd happily recommend. Though it would've been nice to have gotten a bit more of the other Knights and heroes, I was still mostly happy with what we got. If you'd like to see just where it went south for our heroes, this is a good place to look.
Writer: Benjamin Percy
Artist: Brent Schnoover
Rating: 7 of 8
Devil's Highway #2

They say the Devil's in the details, but here, you'll find him with everyone else, riding along the highway. It's someone Sharon Harrow looks to find, only growing closer and closer with each step she takes into this dark, mysterious world.
That world being that of trucking, one I don't often see explored in fiction, especially in a murder mystery context. Like most things, it has potential for a rich, interesting story - and so far, Percy has definitely delivered. It's a very personal quest for Sharon, as she hunts her Dad's killer. To make things worse, he wasn't even their target - he just got in the way.

Though I read the 1st issue, one of the best parts of this is that you don't need to. Though you find out what Sharon's trying to do there, it's reiterated here, without taking up too much time, or bogging down the issue. Most of the time, Sharon's pretty caustic, which can make her hard to warm to. Despite this, in both issues, Percy + Schnoover manage to show another side to her, purely through the art, which is a great achievement.
The team does a few good things in the opening scene: they get you excited early on, set the issue's mood and set something up that's explored later on. Around the issue's midpoint, an old friend of her Dad explains the world of trucking to her. Most of this scene's fine and maybe even goes some way to explaining how she knows so much about how to hurt someone.
But I do have some small problems with it. When we briefly flashback to her past, she looks to have the same length of hair and I think, given her profession, it would've been shorter. Partway through their conversation, we get some text boxes of their convo, though there's nothing to indicate who's talking and I think it would've been good to add an initial at the start of each box, or a different colour for each, to make it clear who's talking.
Overall, a pretty good 2nd issue. Whether you've read the 1st or not, I definitely recommend this one. It's consistently well written, well drawn and almost pitch perfect in it's execution. I'd definitely recommend a midnight drive down this highway.

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